Showing posts with label Zendikar Rising. Show all posts
Showing posts with label Zendikar Rising. Show all posts

Friday, 25 September 2020

MTG Arena: Top 3 Janks You Wouldn't Use in Ranked

 As with all new MTG sets Zendikar Rising has brought a selection of new, fun card combos which are so incredibly off meta that not only will they never be used, many of them will never even be known about by many players. Not only does this mean many will miss out on enjoying these interactions and abilities, but it also means on the rare occasion they are used your opponent is rarely expecting them. Without further introduction, and in no particular order, here are the top three card abilities and combos from Zendikar Rising I’ve found and enjoyed so far in the first week of release.


3. Ashaya, Soul of the Wild


This mythic rare five mana legendary green creature is an absolute delight to run in pretty much any deck with green as an option. Ignoring how it increases in power as you ramp, the biggest feature Ashaya provides is turning all nontoken creatures (including itself) that enter the battlefield into Forest lands. Not only does it allow you to fully exploit the set’s landfall mechanic by triggering landfall abilities whenever a nontoken creature enters the battlefield, and give you extra mana equal to however many nontoken creatures you have, and increase Ashaya’s own power by playing creatures, but by making creatures into lands it shuts down any removal an opponent might use to target nonland permanents. The most common victim of this ability is Banishing Light, one of the most popular white removal spells in Standard at the moment, which opponents invariably play in response to dropping Ashaya only to realise they can’t target it or any other opposing creature. Cards like Into the Roil, Kiora Bests the Sea God, Ondu Inversion, and Ruinous Ultimatum also fall to Ashaya’s removal of any nonland creatures from your side of the battlefield, making it fun and useful against a variety of deck archetypes to block their interactions.


2. Leyline Tyrant & Chromatic Orrery (& Nyxbloom Ancient)


If you can get these three cards in play, you have the setup for a great joke that starts with a four mana cost dragon saying ‘knock knock’ and ends with your opponent staring at their life wondering just how it got that far into the negative without you even attacking. Pop out Leyline Tyrant and start hoarding mana like you yourself are a dragon, all the while positioning to get out Chromatic Orrery and Nyxbloom Ancient. Assuming you get the full seven land required to play the latter two cards without using something like Irencrag Feat, you can tap everything for 36 potential damage the turn after everything is in place. You can always just keep adding to that, of course, by tapping everything for up to 12 more damage (the red mana at least is cumulative thanks to Leyline Tyrant) per turn. If that isn’t enough, you can increase it further by throwing in a couple of Fiery Emancipation enchantments, or even just a Dryad of the Ilysian Grove to make sure all your land taps for red mana. At that point the only problem you should have is how to make sure your Leyline Tyrant dies when you want to pull off this incredibly fun but janky combo, which is easy with a couple of targeted red damage spells or a sacrifice (other options include a Fiery Emancipation boosted Ugin, the Spirit Dragon).


1. Lithoform Engine


It copies. It copies abilities! It copies spells! It copies permanents! It copies all the fun stuff, including planeswalker abilities. Do you want to draw some cards and gain some life but the seven Ugin is giving you isn’t enough? Double it! Think two +1/+1 counters and two token creatures would be more fun than one but Basri Ket’s -6 ultimate ability is too slow to build towards? Play this four mana colourless artifact you can throw in any colour deck and watch as abilities so powerful many players immediately concede when used against them are used twice as much! Or I suppose you could just copy one of the hundred thrice mutated into Auspicious Starrix Scute Swarm ability triggers currently trying to resolve in the stack?



Chris Jackson is a postgraduate historian from the United Kingdom and lifelong video game lover. He went to university to do two degrees in History not because it was a viable career path but because he was inspired by Civilization III as a child to conquer the world (at least virtually). His favourite games at the moment are MTG Arena and Divinity: Original Sin 2, and while his CV describes him as a bartender, his current job title is really Dungeon Master for his four ongoing Dungeons & Dragons campaigns.

Thursday, 24 September 2020

Zendikar Rising Dropping

Last week the new Magic the Gathering set, Zendikar Rising, dropped on MTG Arena (the cards for which are published on the MTG website). Set on the plane of Zendikar, the new set lacks the colourless Eldrazi creatures which dominated previous forays to this corner of the Magic multiverse. Instead the first set post-rotation (which sees the old sets Guilds of Ravnica, Ravnica Allegiance, War of the Spark, and Core 2020 no longer usable in the Standard format) emphasises a new party mechanic, encouraging putting into play Warrior, Rogue, Wizard, and Cleric creature type cards for additional effects, alongside an older mechanic - landfall - whereby effects are triggered by land entering the battlefield. 

Predictions online, particularly on the MTG Arena subreddit, before Zendikar Rising released were that the party mechanic would be largely ignored by many players, while landfall would come to dominate the meta due to the abundance of cards to fetch lands from a player’s deck. At this stage it’s too early to see whether these predictions will come to pass, as the game meta typically takes a couple of weeks after a set drops to settle, however with Zendikar Rising this has been delayed even further by a technically disastrous launch in which many players were unable to even connect to MTG Arena on release day due to rampant connectivity issues.

As the meta is shaping up currently, however, cards across all five colours are seeing reasonable levels of play, with the most recent statistics from Untapped.gg showing Lotus Cobra as the most popular card in Standard across all ranks. The card appears in nearly half of all decks as a two mana cost green creature giving extra mana of any colour when another land enters the battlefield. Unsurprisingly landfall ability cards dominate the top ten most popular cards in the set, with six out of the top ten cards being landfall cards. Fitting in with pre-release predictions that the party mechanic would be largely ignored, only the blue and black colour Rogue card Soaring Thought-Thief appears in the top ten cards utilising the party mechanic in any sense. Another card featured in the top ten is Scute Swarm, which was expected pre-release to be a popular meta card many decks would be built around. Appearing in 12% of decks according to Untapped, the card may not be dominating the meta exactly as expected (appearing as the seventh most popular card); however it is seeing healthy showing and has revitalised the Ikoria set mutate ability.

The popularity of these cards is likely to change as the meta shifts with the discovery of effective combos utilising new set cards, and especially given Wizards of the Coast have announced an update on the Standard format next week following a period of ‘closely monitoring developments’ which is likely to see restrictions placed on long time problem card Uro, Titan of Nature’s Wrath amongst others. Speculation as to similar expected restrictions on Omnath, Locus of Creation, a four mana red, green, white, blue creature from Zendikar Rising, is unlikely to come to pass however. While Omnath shares many of the same issues the player base has with Uro, namely that for a low mana cost it provides ramp, life, and a third effect (for Omnath direct damage to an opponent, for Uro self-replacement through a card draw), Wizards has proven reluctant in the past to place restrictions or bans on cards from new sets. This is despite the Banned and Restricted list being increased substantially over the past couple of years, earning scorn in the community.

Until next week's announcement, however, it seems almost impossible to imagine Arena as a game not saturated with blue and green landfall decks, and for many players an update to Standard's Banned and Restricted list cannot come soon enough.


Chris Jackson is a postgraduate historian from the United Kingdom and lifelong video game lover. He went to university to do two degrees in History not because it was a viable career path but because he was inspired by Civilization III as a child to conquer the world (at least virtually). His favourite games at the moment are MTG Arena and Divinity: Original Sin 2, and while his CV describes him as a bartender, his current job title is really Dungeon Master for his four ongoing Dungeons & Dragons campaigns.